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SolidWorks to 3dsMax
Shane Landry 31 oct 00

Shane Landry is a Designer and a head Multimedia Developer for Sprint. With a degree in Industrial Design, and years of experience in all facets of design he specializes in products, graphics, and multimedia. He spends his time creating solutions for any problem he can get his hands on, specializing in emerging technology.
 

 


You have a nice 3d model built in SolidWorks - now how do you get it into 3dsMax? For those of you that are new to 3d, let me enlighten you. If you want to render or animate with the best you can't go wrong with 3dsMax. However, if you want to make models, by that I mean models that are perfect in every since of the word and created with relative ease you should be using a program like SolidWorks.

Now that you have created that perfect model how do you get it into 3dsMax to best render and animate it? And how do you do it without errors? Easy.

Lets start with a few SolidWorks tips to getting it right the first time. When you are creating your model make it out of several parts that come together in an assembly. This insures that each part is separate when exporting, this also makes it easier to render and to animate. A rule of thumb is to build it like it would be built in reality, this is more time consuming but gives the model much more versatility. You can always simplify later.

Starting in a SolidWorks 'Assembly'. I have 3 parts (tire, wheel, and brake pad), you may have as many or as few as your model needs.

 

In the 'Parts Menu' you will need to select the entire Assembly by clicking on its title (as seen below).

  Next you will export the model by choosing 'Save As' from the File menu. You will need to select the type of file you will be exporting. This will be a Stereolith or 'STL', the type of file used in Stereolithography. Choose a file name, and set the coordinate system to 'default'. Last but not least you will need to adjust the output options by clicking on the 'Options' button. By exporting the model from the Assembly each part will maintain its position in the model, saving you time and the chance for mistakes.

In the 'Options' menu, you will need to adjust your setting to match those below. This will guarantee that your model will look its best and be very easy to work with, and hey you could even get it produced with a few grand. If you have problems with mesh quality later on you may choose to increase the 'Total quality' using the 'Custom' setting.

Once you click 'Ok', SolidWorks will think for a bit (see the progress bar at the bottom of the screen). After this process is done you will be prompted with its results (below), if this looks right you have properly exported the file and you can click 'Yes'. Congratulation!

Now you will need to start 3dsMax to begin the import of your new STL. From the File menu in 3dsMax, select 'Import', and one at a time import each of the models parts.

As you import each part you will be prompted with the below import screen. By selecting the options I have below you will maximize the quality of your model in 3dsMax insure that you computer will not lockup on you. The 'Quick Weld' is the key to making this whole process work. You will need to make sure that these options don't change as you import each part.

Your parts should all be imported now and they should be in the exact location you placed them in the Assembly in SolidWorks, which makes the extra effort worth it.

You are now free to assigne materials, edit, render, and animate you model. Also feel free to mix it with of models of any type.

Here are two shots of my finished product.

 


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